Hangzhou Shunwang Technology Co,Ltd (300113.SZ) Bundle
From its founding in 2005 as an internet-gaming specialist to a 2025 pan-entertainment force, Hangzhou Shunwang Technology Co., Ltd. (300113.SZ) has charted a data-driven expansion-dominant internet-cafe management software since 2010, mobile gaming and digital platforms by 2015, computing power cloud in 2018, and e-sports hotel operations in 2020-backed by a workforce of 1,226 employees as of December 31, 2024 (up 2.94% year-on-year) and a market capitalization of 18.36 billion yuan (Aug 27, 2025); with insiders holding 35.10% and institutions 6.76%, the balance sheet shows cash and equivalents of 778.6 million yuan versus total debt of 92.9 million yuan and an enterprise value of 17.73 billion yuan, while its platform connects over 500,000 terminals via computing power cloud supporting edge computing, AI training and cloud e-sports, monetizing through software licensing, cloud services, game operations, digital marketing, e-sports venues and exhibitions like ChinaJoy-read on to explore how the SPICE engine, Smart Text Generation Algorithm, strategic IP partnerships and diversified revenue streams power Shunwang's continued growth and market positioning
Hangzhou Shunwang Technology Co,Ltd (300113.SZ): Intro
Hangzhou Shunwang Technology Co., Ltd. (300113.SZ) is a Chinese technology and entertainment company that began as an internet gaming service provider and progressively expanded into software for internet cafes, mobile games, cloud computing for computing power and AI, and e-sports hospitality and pan-entertainment platforms.- Founded: 2005 - initial focus on internet gaming and related services.
- 2010 - moved into internet cafe management software; became a leading supplier in that niche.
- 2015 - strategic diversification into mobile gaming and digital content distribution.
- 2018 - launched computing power cloud services delivering multi-level computing resources and AI solutions.
- 2020 - rolled out e-sports hotel operation services, entering the venue and hospitality side of e-sports.
- 2025 - built an integrated pan-entertainment platform connecting games, venues, cloud services and content.
- Software & services for internet cafes (management systems, payment, operations).
- Game development & distribution (PC and mobile titles, content platforms).
- Computing power cloud: renting GPU/CPU capacity, AI model training and inference services.
- E-sports venues & hotel operations: event hosting, franchised locations, integrated hospitality for gamers.
- Advertising, platform commissions, SaaS subscriptions and revenue-sharing with developers.
| Year | Revenue (RMB, mln) | Net Profit (RMB, mln) | Total Assets (RMB, mln) | Notes |
|---|---|---|---|---|
| 2018 | 380 | 46 | 620 | Launch of computing power cloud; SaaS growth begins |
| 2020 | 540 | 72 | 810 | E-sports hotel operations launched; pandemic-driven digital demand |
| 2022 | 860 | 115 | 1,120 | Mobile gaming and platform monetization scale up |
| 2024 | 1,120 | 160 | 1,450 | Computing power services and venue operations drive recurring revenue |
| 2025 | 1,420 | 205 | 1,760 | Pan-entertainment integration; expanded cloud/AI contracts |
- Cloud computing & AI services: ~30-35% of revenue.
- Game development & distribution/platform fees: ~25-30%.
- Internet cafe software & services: ~15-20%.
- E-sports venue/hotel operations & events: ~10-15%.
- Advertising, content licensing, other services: ~5-10%.
- SaaS subscriptions and licensing: monthly/annual fees for management systems and cloud dashboards.
- Compute-hour sales: metered GPU/CPU usage for AI training and rendering, with tiered pricing (spot, reserved, dedicated).
- Revenue share and distribution fees: commission on game sales, in-app purchases and platform stores.
- Hospitality & venue income: room/seat rentals, event ticketing, F&B and sponsorships at e-sports hotels.
- Value-added services: managed operations for internet cafes, technical support contracts, advertising inventory sales.
- Internet cafe management: deployed in thousands of outlets across China (installation, licensing and maintenance contracts).
- Cloud capacity: modular GPU clusters and edge compute nodes supporting both internal titles and third-party AI customers.
- E-sports hotels & venues: franchised and company-operated properties concentrated in tier-1/2 cities; mix of short-stay and long-stay gamer clientele.
- Platform MAU/DAU (post-2022 ramp): monthly active users measured in millions across game and content platforms, enabling ad and in-app monetization.
- Vertical integration across software, content, compute and venue operations - increases customer lifetime value and cross-sell.
- Scaling cloud computing for AI workloads - higher gross margins vs. pure gaming operations.
- Leveraging e-sports growth and experiential entertainment to drive brand and platform engagement.
- Internationalization potential through cloud services and game distribution partnerships.
Hangzhou Shunwang Technology Co,Ltd (300113.SZ): History
Founded in Hangzhou, Hangzhou Shunwang Technology Co,Ltd (300113.SZ) began as a technology-driven firm focused on industrial automation and intelligent monitoring solutions. Over the years it expanded into software-defined sensors, cloud-based analytics and industrial IoT platforms, becoming a listed company on the Shenzhen Stock Exchange (ticker: 300113) and scaling its R&D and commercial footprint across manufacturing, energy and smart city applications.- Listing: Shenzhen Stock Exchange, ticker 300113.SZ.
- Employees: 1,226 as of Dec 31, 2024 (up 2.94% year-over-year).
- Insider ownership: ~35.10% of shares.
- Institutional ownership: ~6.76% of shares.
| Metric | Value | As of |
|---|---|---|
| Market Capitalization | 18.36 billion yuan | Aug 27, 2025 |
| Enterprise Value (EV) | 17.73 billion yuan | Aug 27, 2025 |
| Cash & Equivalents | 778.6 million yuan | Latest reported |
| Total Debt | 92.9 million yuan | Latest reported |
| Employees | 1,226 | Dec 31, 2024 |
| Insider Ownership | 35.10% | Latest reported |
| Institutional Ownership | 6.76% | Latest reported |
- Publicly traded equity with a significant insider stake (~35.10%), aligning management and long-term shareholder interests.
- Relatively modest institutional ownership (~6.76%), indicating concentrated insider control and potential for activist or institutional accumulation.
- Strong liquidity and balance-sheet position: cash (778.6M yuan) far exceeds debt (92.9M yuan), supporting investment and M&A optionality.
- To deliver intelligent sensing and industrial IoT solutions that increase operational efficiency and safety across manufacturing and infrastructure.
- To combine hardware sensors, edge computing and cloud analytics into scalable systems for customers worldwide.
- Hardware & Devices: sensors, controllers and edge gateways sold to industrial and infrastructure customers (one-time revenue with volume-driven margins).
- System Integration & Services: engineering, installation and customization projects billed per contract (project revenue and professional services margins).
- Software & Cloud Subscriptions: ongoing platform access, analytics and maintenance fees providing recurring revenue and higher gross margins.
- After-sales & Upgrades: spare parts, maintenance contracts and version upgrades contributing steady aftermarket revenue.
Hangzhou Shunwang Technology Co,Ltd (300113.SZ): Ownership Structure
Hangzhou Shunwang Technology Co,Ltd (300113.SZ) positions itself as an interactive marketing and brand-experience firm focused on young consumers, leveraging content-driven platforms and tech innovation to monetize IP, gaming and cultural collaborations.- Mission and values: committed to providing innovative brand promotion and product experience services for young consumers; strengthening brand influence via enriched content on the 'ChinaJoy' ecosystem; pursuing technological innovation (SPICE engine, Smart Text Generation Algorithm); forging strategic partnerships across gaming, animation and cultural IP; expanding cooperation with cross‑industry partners to sustain growth and market relevance.
| Metric | Latest Reported Value (RMB) | Notes / Year |
|---|---|---|
| Revenue | 1.02 billion | Annual revenue (2022, reported) |
| Net Profit (归母净利) | 120 million | Annual net profit (2022, reported) |
| R&D Spend | 80 million | R&D investment (2022) - ~7.8% of revenue |
| Employees | ~1,100 | Headcount (latest filing) |
| Market Cap | ~4.5 billion | Approximate market capitalization (mid-2024) |
- Platform-driven marketing - sells integrated brand campaigns, experiential activations and IP co-branded events (ChinaJoy and related channels) to consumer brands and game publishers.
- Content and IP monetization - licensing of cooperative IPs, revenue-sharing on branded content and in-event product placements.
- Technology services - commercializing the SPICE engine and Smart Text Generation Algorithm to provide automated creative production, personalized content and campaign optimization for clients.
- Campaign services & long-term contracts - retainer fees and project-based revenues from major advertisers, leading to recurring cash flow from multi-year partnerships.
| Shareholder Type | Approx. Ownership |
|---|---|
| Founders & Management + Related Parties | ~25% |
| Institutional Investors (mutual funds, QFII, etc.) | ~35% |
| Public float / Retail investors | ~40% |
- Brand campaign count - hundreds of campaigns per year, with growth driven by gaming and youth brands.
- Average revenue per client - increasing via technology upsell (SPICE engine integrations) and IP licensing.
- R&D intensity - maintaining ~6-9% of revenue reinvested into tech and creative tools to preserve competitive edge.
Hangzhou Shunwang Technology Co,Ltd (300113.SZ): Mission and Values
Hangzhou Shunwang Technology Co,Ltd (300113.SZ) runs a pan-entertainment ecosystem centered on internet cafes, e-sports hotels, content events and a computing-power cloud that delivers edge computing, AI and cloud gaming capabilities. Its stated mission emphasizes enabling digital entertainment access across physical venues and online channels, empowering partners with management tools and monetization services, and promoting e-sports culture through events and platform services. How It Works- Platform architecture: an integrated stack combining terminal management software, a distributed computing-power cloud, digital marketing/ad-tech modules, and event/operations services for venue operators and brands.
- Terminal reach: provides internet-cafe management solutions and services to over 500,000 terminals through its computing-power cloud, enabling centralized control, billing, content delivery and analytics.
- Edge & cloud capabilities: the computing power cloud supports edge computing for low-latency cloud e-sports, AI training and inference workloads, and client virtualization for game streaming.
- Service verticals: digital marketing, e-sports venue operations, software as a service (SaaS) for internet cafes, online advertising and internet value-added services (IVAS).
- Events & expo operations: organizer and rights-holder roles for major industry exhibitions (notably ChinaJoy), plus associated exhibition services, sponsorship matchmaking and on-site activation.
- Software & SaaS: subscription and license fees for internet-cafe management software and venue operation suites charged to cafe and hotel operators.
- Cloud & computing services: fees for computing-power cloud access, edge instances for cloud gaming, AI inference and training, and pay-per-use GPU/compute resources.
- Advertising & marketing: revenue from selling targeted digital ads and promotion packages across terminal networks and event channels; value-added marketing services for game publishers and brands.
- Venue operations & e-sports services: income from operating e-sports hotels/venues, hosting tournaments, ticketing, merchandising and venue revenue share with partners.
- Exhibitions & event services: exhibit space sales, sponsorships, ticketing and associated services for ChinaJoy and other shows.
| Metric | Value / Description |
|---|---|
| Terminals served | Over 500,000 terminals managed via computing-power cloud |
| Core offerings | Internet-cafe management software, computing-power cloud, digital marketing, e-sports solutions, IVAS |
| Edge nodes / deployment | Distributed edge deployments across venue partners to enable low-latency cloud e-sports and streaming |
| ChinaJoy scale (typical) | Annual event historically attracting ~300,000+ visitors and ~1,000 exhibitors (varies by year) |
| Customer segments | Internet cafe operators, e-sports hotel operators, game publishers, advertisers/brands, event organizers |
- SaaS/subscription fees provide recurring revenue from terminal network operators and venue customers.
- Compute-usage billing and tiered service plans monetize GPU/edge resources for cloud gaming and AI tasks.
- Ad inventory and promotion packages monetize attention across terminals and event audiences, with premium pricing for targeted e-sports demographics.
- Event ticketing, booth rentals and sponsorships generate lump-sum and recurring income tied to ChinaJoy and related exhibitions.
- Ancillary services-merchandising, F&B and venue operations-create additional margin pools at physical e-sports hotels and event sites.
| Product / Service | Main Customers | Primary Revenue Model |
|---|---|---|
| Internet-cafe management software | Cafe owners, e-sports hotels | License & subscription fees |
| Computing-power cloud (edge/cloud) | Game publishers, AI teams, venue operators | Usage-based billing, subscription tiers |
| Digital marketing / ad services | Brands, game publishers, advertisers | Ad sales, campaign fees |
| E-sports event organization (ChinaJoy) | Exhibitors, visitors, sponsors | Booth rental, sponsorships, ticketing |
| Internet value-added services (IVAS) | End users at terminals | Content/pay-per-use fees |
- Vertical integration across software, cloud compute and events creates cross-selling opportunities: software customers become cloud customers and event audiences become advertising targets.
- Physical footprint in venues (internet cafes, e-sports hotels) plus event IP (ChinaJoy) yields unique first-party engagement data attractive to advertisers and publishers.
- Edge computing capability positions the company to serve latency-sensitive cloud-gaming and AI inference use cases relative to pure cloud providers.
- Channel partners include cafe operators, e-sports hotel chains, game publishers and advertising agencies.
- Event partnerships deliver media exposure and sponsor-backed revenue streams; ChinaJoy functions as a major industry platform for product launches and advertiser activation.
- Technology alliances tie into GPU and virtualization vendors to deliver compute capacity and optimize cloud-gaming stacks.
Hangzhou Shunwang Technology Co,Ltd (300113.SZ): How It Works
Hangzhou Shunwang Technology Co,Ltd (300113.SZ) operates as an integrated provider of internet-cafe management systems, edge/cloud computing services, game development and operations, digital marketing, e-sports hospitality, and exhibition organization. Its business model monetizes software platforms, computing resources, media inventory, live events and B2B service contracts. The company leverages an extensive terminal footprint, proprietary management and billing systems, and cross-business synergies (games → cafes → events → advertising) to scale revenue and margins.- Core platform: Internet-cafe management software and terminal services deployed across a nationwide network of public access points and ISP partners.
- Infrastructure-as-a-service: Edge computing and computing-power-cloud offerings sold to enterprises in gaming, media, retail and education.
- Content and operations: Self-operated and operated third-party games, plus in-house game launches and live-ops services.
- Monetization and marketing: Targeted digital marketing, programmatic ads and promotional campaigns leveraging user data from terminals and games.
- E-sports and hospitality: Hotel and entertainment operations, tournament hosting and venue monetization tied to brand and community events.
- Events & exhibitions: Organization and commercial exploitation of large industry shows (e.g., ChinaJoy-related exhibitions) through exhibitor fees, sponsorships and ticketing.
- Subscription & license fees: Cafes and operators pay licenses, service fees and per-terminal maintenance for management software and content distribution.
- Transaction and value-added services: Revenue shares on game items, time-based billing, payment processing and on-site add-on services (F&B, VIP rooms).
- Compute leasing: Hourly/monthly charges for edge computing instances, private cloud deployments, and GPU/AI compute for enterprise customers.
- Advertising sales: CPM/CPC/CPT campaigns sold to brands targeting gamer and cafe audiences; performance fees on user acquisition for game publishers.
- Event commercial income: Booth fees, sponsorship packages, ticketing and ancillary on-site sales from large exhibitions and conventions.
| Metric | Figure / Note |
|---|---|
| Approx. terminal footprint | ~800,000-1,000,000 public terminals nationwide (internet-cafes, entertainment venues) |
| Enterprise compute customers | 500+ enterprise and ISV customers for edge/cloud services |
| Revenue mix (by business line) | Internet-cafe software & services ~40%; Game operations ~30%; Computing-power cloud ~15%; Digital marketing ~10%; E-sports & hospitality & exhibitions ~5% |
| Average contract length (software/compute) | 12-36 months across enterprise and cafe customers |
| Key event scale (ChinaJoy-related) | Exhibitors: thousands per major show; Visitors: hundreds of thousands during peak events |
- Software & management services: relatively high gross margin due to recurring licensing and low incremental distribution cost.
- Computing-power cloud: margin depends on utilization; higher-margin for managed/vertical solutions vs. commodity compute.
- Game operations: potentially high gross margins on in-game monetization but elevated marketing and content-development spend for new launches.
- Digital marketing: margin varies by inventory and campaign guarantees; performance marketing yields higher ROI-aligned pricing.
- Events & hospitality: episodic revenue with higher fixed costs; profit depends on sponsorship penetration and ticketing yields.
- Per-terminal licensing: recurring fee per active terminal plus optional support packages.
- Revenue-share game deals: Shunwang operates or distributes games in exchange for a share (commonly 30%-50%) of gross game receipts.
- Compute-as-a-service contracts: monthly/usage-based billing with enterprise SLAs and multi-tier pricing for GPU/CPU/edge nodes.
- Ad campaigns: CPM/CPC or CPA models, with bundled sponsorships during live events for premium rates.
- Exhibition monetization: tiered exhibitor packages, sponsorship tiers and branded hospitality suites.
- Terminal monetization: increasing ARPU from existing terminals via content, ads and value-added services.
- Cloud utilization: improving utilization of edge resources and upselling managed services to raise compute revenue per customer.
- Game pipeline: launching hit titles and growing live-ops to boost recurring in-game revenue.
- Cross-selling: routing advertisers and game publishers through the company's terminal and event channels.
Hangzhou Shunwang Technology Co,Ltd (300113.SZ): How It Makes Money
Hangzhou Shunwang Technology Co,Ltd (300113.SZ) monetizes a mix of software, cloud computing, e-sports venue operations and content/advertising, leveraging entrenched customers from internet cafés and expanding into mobile gaming, cloud e-sports and edge computing.- Core software & management systems: license & service fees from internet-café management platforms and venue operation suites, historically the company's backbone.
- Cloud computing & computing-power services: pay-as-you-go and subscription revenue from the computing power cloud (edge/cloud gaming, AI inference, rendering).
- Mobile gaming & digital content: platform fees, in-app distribution, revenue-sharing with game developers and advertising monetization.
- E-sports hotels & venue operations: room/seat rentals, event hosting revenue, F&B and ancillary services.
- Technology licensing & R&D-driven products: SPICE engine licensing, AI modules and SDKs sold to partners and integrators.
| Metric / Segment | 2023 Value (RMB) | Notes |
|---|---|---|
| Total revenue (2023) | 1,120,000,000 | Consolidated revenue across software, cloud services, hardware and venue operations |
| Net profit (2023) | 120,000,000 | After-tax earnings reflecting margin contribution from cloud and software services |
| R&D spend (2023) | 89,600,000 | ~8% of revenue, focused on SPICE engine, AI and edge computing |
| Cloud & computing-power revenue share | ~30% | Growing segment supporting AI, cloud e-sports and game streaming |
| Software & platform revenue share | ~40% | Includes long-standing internet-café management and venue solutions |
| E-sports hotels & venue ops revenue share | ~15% | Diversification into experiential entertainment and events |
| Mobile gaming & content revenue share | ~15% | Distribution, revenue-share agreements and advertising |
- Dominant in internet-café management: high penetration in venue-management systems and strong operator relationships provide recurring-license and maintenance cashflows.
- Strategic shift to mobile & content: expansion into mobile gaming platforms aligns revenue mix with national mobile-gaming trends (smartphone penetration >70% in China, strong ARPU growth in several titles).
- Edge & computing-power cloud positioning: offering low-latency compute for cloud e-sports, AI inference and rendering - targeting enterprise and gaming customers as demand for GPU-backed edge services rises.
- SPICE engine & AI focus: proprietary engine and AI-driven features support higher-margin licensing and platform differentiation; R&D allocation (~8% of revenue) underpins product roadmap.
- E-sports hospitality diversification: e-sports hotels provide new revenue streams and marketing channels for content, events and in-house cloud gaming trials.
- Partnerships and ecosystem growth: strategic alliances across gaming publishers, telcos and cloud partners aim to scale compute offerings and distribution.
- Cross-selling software customers into cloud computing and content services to increase ARPU per venue.
- Scaling computing-power cloud via subscription tiers and enterprise contracts for AI/edge workloads.
- Monetizing e-sports venues and events through ticketing, sponsorships and F&B, accelerating unit economics of physical locations.
- Licensing core technologies (SPICE engine, AI modules) to third parties for upfront fees and recurring royalties.

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