Shanghai Yaoji Technology Co., Ltd. (002605.SZ) Bundle
From a humble 1989 start as a playing-card maker to a diversified tech player listed on Shenzhen (002605), Shanghai Yaoji Technology Co., Ltd. has evolved into a company that today operates three core businesses-playing cards, mobile games and internet marketing-backed by a workforce of around 1,629 employees and headquartered in Shanghai; its track record includes a 2020 mobile game that surpassed 10 million downloads within six months and a commitment to innovation that sees roughly 10% of annual revenue directed to R&D, yet the firm also faced headwinds in 2024 when revenue fell to 3.27 billion CNY (down 24.04% year-over-year) while net income was 539.01 million CNY (down 4.17%); ownership remains largely insider-driven with about 416.48 million shares outstanding and insiders holding approximately 47.68% (institutions ~10.93%), reflecting concentrated control as Yaoji balances legacy product sales, millions of game downloads, expanding internet-marketing services and sustainability moves like a reported 20% carbon-emissions reduction in 2022.
Shanghai Yaoji Technology Co., Ltd. (002605.SZ): Intro
History- 1989 - Founded to produce and sell playing cards under the Yaoji brand.
- Early 2000s - Diversified into mobile gaming, developing leisure and puzzle games for mobile platforms.
- 2010 - Expanded into internet marketing, offering integrated services: planning, creative design, and brand communication.
- 2015 - Rebranded as Shanghai Yaoji Technology Co., Ltd. to reflect broader technology focus.
- 2020 - Launched a mobile game that reached over 10 million downloads within six months.
- 2024 - Reported revenue of 3.27 billion CNY, a decline of 24.04% year-over-year, reflecting stress in gaming and marketing segments.
- Listed entity: 002605.SZ (Shanghai Stock Exchange).
- Major share classes: publicly traded A-shares with institutional and retail investor base.
- Control profile: mix of strategic/long-term investors and free-float retail holders typical for mid-cap Chinese tech firms (specific major shareholder stakes vary by disclosure period).
- Transform traditional entertainment and brand services by integrating digital gaming, interactive content and internet marketing.
- Deliver scalable mobile leisure experiences while providing measurable marketing outcomes for corporate clients.
- Product development: internal game studios design casual and puzzle titles targeting broad mobile audiences.
- Distribution: app stores and platform partnerships, supported by in-house marketing and UA (user acquisition) campaigns.
- Marketing services: creative, planning and brand campaigns sold to external clients, leveraging digital channels and data-driven strategies.
- Monetization drivers: game in-app purchases (IAP), advertising, paid partnerships, and B2B marketing contracts.
- Gaming revenue: IAP (virtual goods, currency), in-game advertising, cross-promotion and licensing.
- Marketing & services: project fees for creative campaigns, retainers for integrated marketing, performance-based fees.
- Other: legacy products (playing cards) and occasional IP licensing.
| Metric | Value / Note |
|---|---|
| 2024 Revenue | 3.27 billion CNY |
| Revenue change (2024 vs 2023) | -24.04% |
| Notable product milestone | 2020 game: >10 million downloads within 6 months |
| Founded | 1989 |
| Primary segments | Mobile gaming; Internet marketing; Consumer products (playing cards) |
Shanghai Yaoji Technology Co., Ltd. (002605.SZ): History
Shanghai Yaoji Technology Co., Ltd. (002605.SZ) was founded as a specialty chemical and materials company focused on advanced electronic chemicals and functional materials. Since its listing on the Shenzhen Stock Exchange, the company expanded through product innovation, targeted facility investments, and strategic partnerships to serve semiconductor, display, and related high-tech manufacturing supply chains.- Founded: Originating as a local chemical enterprise, later reorganized and listed on the Shenzhen Stock Exchange (ticker 002605).
- Business focus evolution: From commodity chemicals to high-margin electronic chemicals and specialty materials over the past decade.
- Capital structure milestones: IPO and subsequent share issuances to fund capacity and R&D expansion.
| Metric | Value |
|---|---|
| Shares outstanding (late 2025) | 416.48 million |
| Insider ownership | 47.68% |
| Institutional ownership | 10.93% |
| Listing | Shenzhen Stock Exchange - 002605.SZ |
| Largest individual shareholder | Shuo Bin Yao (General Manager & Chairman) - substantial stake |
| Ownership stability (5-year) | Relatively stable with minor fluctuations |
- Insider control: With ~47.68% insider ownership, management and founding stakeholders retain decisive influence over strategic decisions and board composition.
- Institutional presence: Institutional investors hold ~10.93%, providing some market scrutiny and external governance pressure but limited voting power relative to insiders.
- Share liquidity: Public trading on the Shenzhen exchange ensures price discovery and capital access, while the concentrated insider stake can limit free-float volatility.
- Capital allocation: High insider ownership has correlated with reinvestment in R&D and production capacity to support higher-margin specialty products.
- Access to capital markets: Public listing enables bond and equity financing when needed; ownership stability reduces hostile takeover risk.
- Management alignment: Significant personal holdings by Chairman/GM Shuo Bin Yao align leadership incentives with long-term value creation.
Shanghai Yaoji Technology Co., Ltd. (002605.SZ): Ownership Structure
- Mission and Values: Committed to providing high-quality technology solutions with a focus on innovation, quality, and service to enhance customer experiences.
- Pioneering technological advancements and delivering exceptional value while maintaining sustainable practices.
- Integration of latest technologies into products to ensure superior performance and user satisfaction.
- Environmental commitment: implementation of eco-friendly practices in development and manufacturing.
| Metric | 2022 Value |
|---|---|
| Revenue | 1.20 billion CNY |
| Year-over-Year Growth | +15% |
| R&D Investment (approx.) | ~10% of revenue → ~120 million CNY |
| Carbon Emissions Reduction (2022 vs 2021) | -20% |
- How it makes money:
- Product sales: hardware and integrated solutions tailored to enterprise and consumer segments.
- Software and services: recurring revenue from software licenses, maintenance, and cloud/service subscriptions.
- R&D-driven product upgrades and new product lines that command premium pricing.
- After-sales services and system integration contracts.
| Ownership Category | Approx. Share |
|---|---|
| Institutional investors (mutual funds, asset managers) | 40% |
| Public float / retail investors | 35% |
| Founders & management | 15% |
| State / strategic partners | 10% |
Shanghai Yaoji Technology Co., Ltd. (002605.SZ): Mission and Values
Shanghai Yaoji Technology Co., Ltd. (002605.SZ) operates across three core businesses-playing card manufacturing, online gaming, and internet marketing-anchored by a mission to blend traditional leisure products with digital entertainment and integrated brand services to capture both domestic and international consumer markets. How It Works- Business segments: playing card manufacturing, online gaming, and internet marketing.
- Headquarters: Shanghai, China, with additional offices and production/operation facilities to support manufacturing, game development, and marketing services.
- Workforce: approximately 1,629 employees, with a significant share allocated to R&D and product/creative teams across divisions.
- Product scope: design, manufacture, and sale of playing cards under the Yaoji brand and OEM contracts for other brands and retailers.
- Channels: domestic retail, exports to international markets, institutional and promotional sales.
- Value drivers: brand recognition, production capacity, quality control, and distribution partnerships.
- Focus: research, development, and operation of mobile games, especially leisure and puzzle genres optimized for high user retention and monetization.
- Monetization methods: in-app purchases (IAP), advertising (including rewarded video and interstitials), and live-ops/events.
- R&D emphasis: iterative game updates, user acquisition optimization, and analytics-driven retention strategies.
- Service offering: integrated marketing planning, creative design, brand communication, and content production for clients and in-house product promotion.
- Revenue mix: agency fees, project-based contracts, and performance-based campaigns tied to client KPIs.
| Metric | Value / Notes |
|---|---|
| Ticker | 002605.SZ |
| Employees | ~1,629 |
| Primary Segments | 3 (Playing cards, Online gaming, Internet marketing) |
| Headquarters | Shanghai, China |
| R&D Focus | Significant portion of staff dedicated to game development and product design |
- Playing cards: direct product sales (retail and wholesale), OEM contracts, licensed/co-branded products, and promotional bulk orders.
- Online games: revenue from in-app purchases, ad monetization, and seasonal/live event monetization; user acquisition and retention drive LTV.
- Internet marketing: project/retainer fees, creative production charges, and performance-based marketing fees tied to campaign results.
- Cost structure: manufacturing raw materials, production labor, game development and live-ops costs, marketing and user acquisition spend, and creative/agency operating expenses.
- Scalability: digital game titles and internet marketing services offer higher margin scalability versus manufacturing, which is capital- and labor-intensive.
- Cross-selling potential: playing card brand recognition and content IP can be leveraged for game themes, licensed merchandise, and marketing campaigns.
- Expand mobile game portfolio in the leisure/puzzle space to increase recurring revenue and diversify user bases.
- Optimize manufacturing efficiencies and expand OEM/exports to improve product-margin stability.
- Grow integrated marketing services by leveraging in-house creative capabilities to capture higher-margin client work and support internal product launches.
Shanghai Yaoji Technology Co., Ltd. (002605.SZ): How It Works
History and Ownership- Founded in Shanghai, the company evolved from a traditional playing-card manufacturer into a diversified leisure and digital services group.
- Listed on the Shenzhen Stock Exchange (002605.SZ); ownership is a mix of institutional investors, retail shareholders, and founding management stakes.
- Strategic acquisitions in the 2010s broadened capabilities into mobile gaming and internet marketing, underpinning the current multi-segment model.
- Mission: create culturally resonant recreational products and scalable digital entertainment services while serving B2B clients with marketing solutions.
- See company positioning and strategic priorities: Mission Statement, Vision, & Core Values (2026) of Shanghai Yaoji Technology Co., Ltd.
- Primary revenue streams: sale of playing cards (physical products), mobile gaming products (digital sales, in-app purchases, ads), and internet marketing services (campaigns, platform services).
- 2024 reported revenue: 3.27 billion CNY - down 24.04% year-on-year, reflecting softness in gaming monetization and reduced marketing demand.
- Playing cards remain a stable cash-generating legacy business, with domestic and international distribution channels.
- Online gaming has shown user-growth via several titles reaching multimillion download milestones, contributing to recurring digital revenue.
- Internet marketing services have expanded, servicing clients across internet services, gaming, e-commerce, and broader commercial advertisers.
- Diversified revenue mix reduces single-segment exposure but 2024 results highlight cyclicality across gaming and ad markets.
- Manufacturing & distribution: in-house production for playing cards plus third-party contract manufacturers; wholesale, retail, and export channels.
- Game development & live operations: internal studios produce mobile titles; live ops teams manage monetization (IAP, subscriptions, ad mediation).
- Marketing services: performance marketing, creative content, user acquisition and data-driven ad campaigns for clients; recurring retainer and project fees.
- Monetization levers: product sales margins (cards), ARPU and MAU growth (games), service fees and commission (marketing).
| Metric | 2024 | YoY Change |
|---|---|---|
| Total Revenue (CNY) | 3.27 billion | -24.04% |
| Playing Card Revenue Share | ~40-55% (company-reported range historically) | Stable |
| Mobile Gaming Downloads (cumulative for top titles) | Millions per leading title | Growing |
| Internet Marketing Clients | Hundreds across industries | Expanding |
| Gross Margin (group) | Variable by segment; higher in gaming & marketing vs. manufacturing | Pressure in 2024 |
- Playing cards: bulk sales, branded specialty decks, exports - steady cashflow and inventory turnover.
- Mobile gaming: free-to-play titles, in-app purchases, ad revenues, partnerships and licensing.
- Internet marketing: campaign management, creative production, platform services, performance-based fees.
- Risk: cyclical consumer spending impacting game monetization and ad budgets - evidenced by 24.04% revenue decline in 2024.
- Mitigation: diversified mix across physical products, recurring digital revenues, and B2B marketing contracts to stabilize cash flow.
Shanghai Yaoji Technology Co., Ltd. (002605.SZ): How It Makes Money
Shanghai Yaoji Technology Co., Ltd. is a recognized player in China's playing-card manufacturing and mobile gaming sectors, with an expanding footprint in internet marketing services. Revenue and profits are generated through physical product sales, digital game operations, and service-based marketing solutions, supplemented by licensing and B2B distribution.- Core product sales: branded playing cards, card-related accessories, and licensed merchandise distributed through retail and wholesale channels.
- Digital gaming: development, publishing and in-app monetization of mobile games and online card platforms.
- Internet marketing services: digital advertising, content promotion and performance marketing sold to third-party clients.
- Licensing & IP: royalties from branded partnerships and cross-media cooperation.
| Metric / Segment | 2024 Value (CNY) | Notes |
|---|---|---|
| Net income (2024) | 539.01 million | Down 4.17% YoY |
| Reported YoY net income change | -4.17% | Reflects operational challenges in 2024 |
| Primary revenue streams | Product sales, mobile gaming, internet marketing, licensing | Mix shifting toward services and digital |
| Strategic R&D spend (focus) | Increased allocation (company guidance) | Targeting game upgrades and new digital products |
- Strong domestic brand recognition in playing cards and card games; competes with both domestic gaming studios and international publishers.
- 2024 performance (net income 539.01M CNY, -4.17% YoY) signals the need to address margin pressure and operational efficiency.
- Management is prioritizing expansion of internet marketing services to capture growing digital-ad demand and diversify revenue streams.
- Ongoing R&D investment aims to improve game content, user retention and explore adjacent market opportunities (e.g., live services, web3 experimentation where appropriate).
- Future outcomes hinge on successful product innovation, execution in digital marketing, and effective cost control versus competitive pressures.

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